Dawnrunner #2: Mind Over Matter

Creative Team

writer: RAM V

artist: EVAN CAGLE

colorist: DAVE STEWART

letterer: ADITYA BIDIKAR

publisher: DARK HORSE COMICS

Reviewed by Seth Adrian Romo

Dawnrunner #2 is a cerebral and visually captivating issue that highlights humanity’s role in kaiju combat technology.

Having suffered a mental lapse in the previous issue, mech operator Anita Marr is determined to understand whom she saw when interfaced with the machine.

Dawnrunner may remind readers to films like Pacific Rim or other blockbuster titles, but this series distinguishes itself by presenting a blend of action and complexity to the world of mechs versus kaijus.

Writer Ram V has developed a title with layers and exciting set pieces. For readers, this presents a chapter that has depth but isn’t overly serious.

There are a few sci-fi cast members that may be familiar such as Mr. Lestern, the greedy tech billionaire. However, V has developed a protagonist worth supporting in Anita. She’s determined, capable, and readers gain an appreciation for her tenacity as she visits her quarantined daughter at the beginning of the issue.

Artist Evan Cagle masterfully illustrates each panel and his attention to detail enhances the reader’s experience. There are Easter eggs readers may notice such as a toy version of The Iron Giant as well as beautiful and violent moments during recollection of the kanji battle from the previous issue. Colorist Dave Stewart lends his skills with rich colors that draw readers in. Additionally, he designs color palettes that give life to each panel enhancing Cagle’s amazing art. The lettering from Aditya Bidikar remains top notch that contributes to the stylish experience.

The overarching narrative remains interesting, however, there are several plot points with quick resolutions that readers may not feel are earned discovery. It remains to be seen if there will be consequences in future issues, but for now the ease in which problems feel too easy. Include several artistic moments that are overstimulating and confusing, and there could have been a few tweaks to this issue. These minor gripes do not take away from the overall experience and may likely go unnoticed to most readers.

Final Verdict

Issue #2 offers a robust script with commentary on corporate social influence and adds depth to the futuristic city. It balances world building and utilizes the impressive monster and mech designs for a compelling entry both narratively and visually.

Criteria Score
Writing 9.0
Story/Plot 8.5
Art/Line Work 9.0
Colors 9.5
Final Score 9.0/10
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When the Blood has Dried #1: Not in My Bar

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Something is Killing the Children #36: Erica’s Early Days